A strategy game is usually planned out in advance, and the players decide which strategy will be used. A battle-plan, if there is a strategy at all, is more or less an expression of the overall plan for the battle, a document that details the way the armies of the factions will approach the enemy. In strategy games, the plan may be constructed at the start of the game, or it may evolve over time as the war progresses. Strategy games are also known as military simulations, military board games, or war games.
Many strategy games include battles between armies, but most of the time, it is a land battle. For example, the Battle of the Somme (the largest one-day battle in the history of warfare) was fought with the German army (the Red Army) against the French army (the White Army). It was won by the Red Army, which employed much more efficient tactics and weapons than the French, who used their smaller forces to attack the German positions at close range. Battles like this can be simulated. In the Battle of the Somme, different types of artillery were used, to gain an advantage over the opposing force.
The land battle is followed by the air battle, which is both more sophisticated and more diverse than the land battle. Air units often play a significant role in the game, providing the necessary mobility and firepower to hold the enemy at bay until the main body of the force can arrive from another direction. This type of strategy game has many elements and depends on the level of detail available for the system.
There are many different types of a strategy game, with one type being based on a particular historical period. Military strategies were developed for different periods of history, but it is not possible to simulate every aspect of the past in real time. Therefore, in some games, the historical events are simply portrayed as abstract rules of operation.
History is taken upin Total War: Total War, and in fact, each and every faction (the two main ones are the Saxons and the Empire) has a historical past that influences the course of the game. Each faction has a war goal, and these goals vary depending on the era. Anytime a certain type of war objective is met, the other side has a certain number of years to achieve their goal, and the empire usually needs to take the city of Vienna for example.
One of the most important elements in any successful strategies is the availability of skilled or unskilled labor. In a land war, there is always a shortage of manpower. In naval and air wars, there is always a surplus of manpower. This makes it difficult for a major power to defeat a minor power, because the minor power has the resources to provide their own soldiers.
Strategic planning begins with the city of Rome and is based on various factors including the number of men that the enemy can muster, the available resources of the enemy, and the resources of the enemy’s population. When the Roman army and Roman city are conquered, the strategic plan states that the Roman dynasty is in danger, and must be defeated before its days are out.
The same principles apply to any other nation with a strategic plan. For example, in a naval war, any enemy power with powerful warships can defeat any other, as long as the power of the warships is significantly above the other nations. Thus, the strategic plan that applies to the land war and the naval war is not a hard-and-fast rule, but rather a guideline to guide the other aspects of the game. Strategic planning in a strategy game is therefore necessary and serves as a filter to filter out what can and cannot be considered in the game.